From the award winning video game writer of such hits as Star Wars Battlefront and BioShock comes an exclusive compelling look into a world that doesnt like to spill its secrets to outsiders NPR the video game industry.When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writerhe just never thought hed end up writing video games, including some of the biggest franchises today A veteran video game narrative designer, Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls As Williams walks you through his unlikely and at times inglorious rise within one of the worlds top gaming companies, he exposes an industry abundant in brain power and out sized egos, but struggling to stay innovative Significant Zero also provides clear eyed criticism of the industrys addiction to violence and explains how the role of the narrative designer is crucial for expanding the scope of video games into immersive and emotional experiences Significant Zero is a rare and illuminating look inside the video gaming industry in all its lucrative shine and questionable morality and provides a refreshing and realistic portrayal of succeeding at attaining a dream via an unforeseen career trajectory Booklist....
|Title||:||Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games|
|Publisher||:||Atria Books Reprint edition July 3, 2018|
|Number of Pages||:||304 pages|
|File Size||:||576 KB|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games Reviews
Very different book, from a writer who wrights very well.
Walt is an amazing writer. He can write scripts for video games, lore for relics and memoirs of an industry that chews up and spits out so many.
The book is a nice read about the struggle of a young man to make it into the game dev business as a writer, letting himself get lost in obsessive work practices to avoid a fronting insecurities and fears.
SIGNIFICANT ZERO is the story by Walt Williams of what it's like to be a professional game designer on some of the more important AAA games of the past decade. He was involved in Bioshock, Oblivion, Mafia II, Mafia III (briefly), and the extremely awesome Spec Ops: The Line. The book ends with his retirement from video games but he actually is returning to them as the writer of Star Wars: Battlefront II.
I really enjoyed Walt’s writing style and learning more about the conflict that can occur during development. Spec Ops: The Line is one of the most interesting stories told during a linear FPS and something I’d highly recommend everyone check out as well.
So with multiple books on video game development coming out, what sets Sig Zero apart from others? I would point out two things: