Building Sci fi Moviescapes provides a rare, behind the scenes examination of how the digital city and space scapes in science fiction movies are created through the eyes of directors, producers, production designers, and visualization artists This is a stunning showcase of some of the most impressive digital city and space scapes to come out of the movies, from Hollywood, as well as the Japanese and European film industries From seminal movies of the 1980s such as Tron and Bladerunner, to classic series such as The Matrix and Star Wars, to recent films such as Sky Captain and the World of Tomorrow, this book is the definitive guide to the imagined aesthetics of the future.Through authoritative commentary and interviews with key directors, producers, production designers, and 3D visual artists, Building Sci fi Moviescapes explores trends and digital visualization methods in science fiction films from the last three decades A celebration in design and creativity in Sci Fi filmmaking for the CG artist Access to reavealing interviews with key 3D industry professionals Rich creative inspiration for Sci Fi filmmakers...
|Title||:||Building Sci-Fi Moviescapes: The Science Behind The Fiction|
|Publisher||:||Rotovision May 31, 2005|
|Number of Pages||:||176 pages|
|File Size||:||675 KB|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Building Sci-Fi Moviescapes: The Science Behind The Fiction Reviews
The Science Behind The Fiction: Building Sci-Fi Moviescapes is a good behind the scenes look at how the cities and landscapes of futuristic movies have been designed, from Blade Runner in 1982 to Innocence: Ghost In The Shell II made in 2004. I truly enjoyed the book, but some chapters, such as the one on Appleseed barely touched on the movie while other chapters, like the one on Immortel seemed to go on for pages without really saying anything.
amazing book, great condition
This book takes you behind the scenes to look at how sci-fi cities are created. It showcases some of the definitive movies in the science fiction genre, from 1982 up to 2004. You'll get to see how designs have evolved with time, and judge for yourself if they have withstood the change of time.